Dec 26, 2014

'using namespace std ' - what does it mean ?




                Suppose In u r class, if there are two persons with same name vinod, and if u want to call one person, how will u call him ?? Whenever we need to differentiate them (in case of more members ) definitely we would have to use some additional information along with their name, like surname or the area (if they live in different area) or their mother or father name, etc.
 
                          Same situation arises here. Suppose in u r code , If u had declare the function with name say abc(), and there is some other library available with the same function name and if u include that library in u r code , Then the compiler has no way of thinking which xyz() function u r referring in the code. In order to overcome this difficulty Namespace is introduced.

Namespace:

                    Namespace is a container for a set of identifiers (names of variables, functions , classes) . It puts the names of its members in a distinct space so that they don't conflict with the names in other namespaces or global namespace.

For example :
1.


   
   
namespace myname
{
      int  a, b;
}

                   
                  In this case, the variables a and b are normal variables declared within a namespace called myname.
                  These variables can be accessed from within their namespace normally, with their identifier (either
a or b), but if accessed from outside the myname namespace they have to be properly qualified with the scope operator ::. For example, to access the previous variables from outside myname namespace they should be qualified like this:

               myname::a
               myname::b
   
   


Example 2.



output :

Inside first_space 
Inside second_space



The concept can be depicted using the following diagram:






                       Generally most of them will use the standard namespace with the following declaration :
 
                  using namespace std;


  • We can access functions and variables with the scope operator in the same way.

  • Namespaces can be split :
    • Two segments of a code can be declared in the same namespace i.e. We can have more than one namespace of the same name. This gives the advantage of defining the same namespace in more than one file (although they can be created in the same file as well).

                     It tells that in the same namespace two variables are declared seperately. Ofcouse u might think why declaring seperately in same file, this will help a lot while declaring the same namespace in different files.

  • We can have anonymous namespaces (namespace with no name). They are directly usable in the same program and are used for declaring unique identifiers.

Take a look with an example :
 
 
 
 


             Here , as there is no name for namespace , we won't be using the scope operator


It also avoids making global static variable. 


Take a look with an example :



  • Namespace aliasing :
                It is also possible to declare an alternate name for an existing namespace.
We can use the following format:
  
             namespace new_name = current_name;


For example:
  

    Output:
           1
           1

 

  • C++ has a default namespace named std, which contains all the default library of the C++

 

USING A NAMESPACE


                   There are 3 ways to use a namespace in program.

  •     Scope resolution
  •     with “ Using” directive
  •     with “ Using” declaration

1. SCOPE RESOLUTION :

 
                 From the name itself u have got some idea ..

                             Any name (identifier) declared in a namespace can be explicitly specified using the namespace's name and the scope resolution :: operator with the identifier.


Take a look with an example :



2.WITH “USING” DECLARATION :

 
                   The keyword using introduces a name into the current declarative region (such as a block) .With this using declaration we can import a specific name in that block .
 
Take a look with an example :


                        #include <iostream>
using namespace std;

namespace first
{
    int x = 5;
    int y = 10;
}

namespace second
{
    double x = 3.1416;
    double y = 2.7183;
}

int main ()
{
    using first::x; // using declaration
    using second::y; // using declaration
    cout << x << '\n';
    cout << y << '\n';
    cout << first::y << '\n';
    cout << second::x << '\n';
    return 0;
}

  • Suppose if u put using declaration in a block, then it will be visible only in that block.
  • U can access the namespace from other files also.


Try yourself this one and check the output.


int main ()
{
      {
          using first::x;
           using second::y;
      }
       cout << x << '\n';
      cout << y << '\n';
      return 0;
}


3.WITH USING DIRECTIVE :

                         With using keyword u can import only one variable at a time.But with using derivative , allows you to import an entire namespace into the program with global scope . It can be used to import a namespace into another namespace or any program.


      #include <iostream>
using namespace std;

namespace first
{
          int x = 5;
          int y = 10;
}

namespace second
{
        double x = 3.1416;
        double y = 2.7183;
}

int main ()
{
        using namespace first; // using directive
        cout << x << '\n';
        cout << y << '\n';
        cout << second::x << '\n';
        cout << second::y << '\n';
        return 0;
}
           
              using and using namespace have validity only in the same block in which they are stated or in the entire source code file if they are used directly in the global scope. For example, it would be possible to first use the objects of one namespace and then those of another one by splitting the code in different blocks.




   Name imported with using declaration can override the name imported with using derivative



Nested Namespaces :

            Namespaces can be nested where you can define one namespace inside another name space as follows:

namespace name1
{ 
  namespace name2
 {
             fun();
   }
}
One can access members of nested namespace by using scope operators as follows:
      
using namespace name1::name2;  // to access members of name2
using namespace name1;   // to access members of name1

Take a look with an example :



The result of this program should be  ???
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